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Mechanic #267 - Seeded Geography |
 | Posted: Mar 3, 2018
Using sets to keep track of what neighbors are possible, build a game world by placing specific points and letting the algorithm do the rest. |
![[prototype]](set14/img/entry267-prototype.png)
Click for Prototype Note.
Fig 267.1 - Prototype.
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Copyright 2007-2014 Sean Howard. All rights reserved.
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